Wednesday, March 30, 2011

Analysis of Monopoly / Broadacres / Docklands






Our first attempts at analysis of the game of Monopoly, Frank Lloyd Wright's Broadacres and Melbourne Docklands: how they opposed or complemented each other.
I guess the problem was we couldn't really work out how - on what grounds - to link a virtual world (Monopoly) with an utopian world (Broadacres) and an actual world (Docklands).

No comments:

Post a Comment